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Location: Remote (CET working hours)
Type: Full-time
Experience: 4–5+ years
Platform: Unity (PC-focused)
About Scape
Scape is a creative platform where players and creators come together to build and explore interactive worlds. We are a small, highly collaborative team building both the platform and our own internal experiences to define quality, direction, and best practices for creators.
Because we are a small company, roles at Scape are broad, hands-on, and production-focused. You will not just design on paper – you will take levels all the way from greybox to shippable, polished content inside Unity.
The Role
We are looking for a Level Designer / Game Designer who is comfortable owning the entire lifecycle of a small game: from early level blockout and gameplay iteration, through art replacement, sound placement, and final polish.
This is a hybrid role combining level design, game design, and a strong amount of practical world-building. You will work directly in Scape every day and be responsible for how levels look, sound, and feel when they ship.
What You’ll Do
- Block out and iterate on levels using greyboxing and rapid prototyping in Scape
- Take levels from greybox to final quality by:
- Replacing greybox geometry with final art assets
- Dressing levels with props, set dressing, lighting, and visual polish
- Help define what art and sound assets are needed to support gameplay and level goals
- Work closely with artists to communicate asset needs, constraints, and usage
- Place, tune, and iterate on sound assets (ambience, one-shots, gameplay sounds) directly in levels
- Own moment-to-moment gameplay: pacing, flow, difficulty, player guidance, and readability
- Contribute to the design and iteration of core gameplay systems such as:
- Movement and traversal
- 3Cs (character, camera, controls)
- Core mechanics and interactions
- Collaborate closely with engineers to ensure designs are feasible, performant, and feel great in-game
- Playtest frequently and iterate based on feedback from peers.
- Help establish internal best practices for level building, world dressing, and gameplay polish at Scape
What We’re Looking For
- 4–5+ years of professional experience in level design and/or game design
- Strong, hands-on experience building and polishing levels in Unity
- Experience with 3D platformers or traversal-heavy gameplay
- At least one shipped game (PC, console, or mobile)
- Proven experience taking levels from greybox to final, shippable quality
- Comfortable working directly with art and sound inside the engine
- Good understanding of gameplay fundamentals: flow, pacing, difficulty, and player readability
- Some experience contributing to system design (movement, mechanics, player abilities)
- Self-driven, detail-oriented, and comfortable taking ownership in a small team
Nice to Have
- Experience working on small or indie teams where roles overlap
- Technical design experience or close collaboration with engineering
- Experience with multiplayer or systemic gameplay
How We Work
- Fully remote, with collaboration primarily during CET working hours
- Small team, high trust, and high ownership
- Strong focus on iteration, playtesting, and shipping
- Minimal bureaucracy – quality and clarity matter more than process
Key Skills
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