tobspr Games
Senior Environment Artist
tobspr GamesGermany1 day ago
Full-timeDesign, Art/Creative +1

We're the studio behind Shapez and Shapez 2, and we're looking for a Senior/Lead Environment Artist to join our team and be responsible for creating a wide range of 3D assets with a strong focus on environmental design.

  

Working closely with the Art Director and fellow artists, you will help maintain high standards and bring the artistic vision of our projects to life through high-quality execution.

This position is open to candidates based in Germany.


RESPONSIBILITIES


  • Environment creation, asset creation, modular kit creation with a strong focus on quality, performance and optimization
  • Establishing and maintaining pipelines and workflows for 3D, supervising their maintenance and effectiveness constantly
  • Coach and mentor junior 3D artists
  • Work closely with art director to maintain artistic vision of the game
  • Collaborate with multiple departments, to align on various technical aspects of game development (art, design, optimization)


REQUIREMENTS


  • 5+ years of experience as a 3D artist
  • Expert knowledge in modular asset creation and creation of large scale environments (+ knowledge of creating optimized assets)
  • Proficiency in material creation
  • Strong knowledge in PBR
  • Proficiency in Blender, Substance Painter, and Substance Designer
  • Proficiency in Unity Engine
  • Team oriented working (collaborative, open minded, strong communication skills)
  • Autonomous way of working, with a strong sense of ownership
  • Strong problem-solving skills
  • Fluent in English
  • Located in Germany


NICE TO HAVE


  • Experience with Zbrush, Plasticity, Gaea, and Houdini
  • Experience with animation
  • Experience developing in different game genres
  • Experience working on top down games / isometric perspective, or factory games


WHAT WE OFFER


  • Fully remote, full-time position with flexible scheduling.
  • Healthy work-life balance culture, and paid overtime when it happens.
  • Monthly personal growth allowance for courses, books, or other learning materials.
  • Focus days dedicated to researching or learning new skills
  • Team gatherings are organised once a year to meet and collaborate in person.
  • Budget to set up or upgrade your home workspace, including the hardware of your choice.
  • Yearly salary review to ensure your pay keeps pace with market standards, and an automatic increase of 2% per year.


ABOUT US

We're a small indie studio focused on creating thoughtful, deeply satisfying factory and automation games that players truly love.

We started with web games, found success on PC, and have since grown into a distributed team delivering highly rated simulation experiences.


We value:

  • Direct communication and ownership over unnecessary bureaucracy.
  • Player-first design shaped by close collaboration with the community.
  • Long-term partnerships with people who want to grow alongside their projects.


Team size: ~12 people, slowly growing

Work mode: Fully remote

Engine: Unity

Platform: PC

Key Skills

Ranked by relevance