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TINK TEAM LTD.

Lead 3D Game Artist (Unity)

TINK TEAM LTD.
United Kingdom · Contract · Mid-Senior

Platform: PC / Steam

Engine: Unity

Availability: Full-time or Part-time (Remote)


Quick Note About Compensation

This role operates on a revenue-share basis rather than a fixed monthly salary.

We are a small, independent studio currently developing our first PC titles for Steam, and we follow a simple, transparent model:

You contribute to the project →

Once the game launches →

You receive your agreed share of the revenue

This is not a co-founder position and does not include large equity — it’s a clear and fair collaboration model for experienced artists who enjoy building games within a focused, agile team.


About Us

We are TINK TEAM LTD, a UK-based technology company and independent game development studio.

We are currently developing multiple Mobile-Ready PC game projects in parallel, with a strong focus on high-quality 3D gameplay, scalable production pipelines, and modern Unity workflows.

Each project is led by a dedicated Lead 3D Artist, responsible for defining and executing the visual direction.


Role Overview

As a Lead 3D Artist, you will take full ownership of the visual direction of one project — from early style definition to final in-engine presentation.

You will work closely with developers and other contributors, ensuring artistic consistency, production efficiency, and performance across the entire project.

This is a hands-on leadership role: you will both create and guide.


Key Responsibilities
  • Define, establish, and maintain the overall visual direction and art quality
  • Lead visual development: moodboards, references, style frames, and direction alignment
  • Take ownership of environment design (blockout → set-dressing → final polish)
  • Oversee and contribute to asset production (environments, props, characters where needed)
  • Establish and improve art pipelines and production workflows
  • Ensure visual consistency across all assets and scenes
  • Direct lighting, materials, shaders, and scene composition
  • Supervise Unity integration, ensuring correct setup and optimization
  • Drive performance optimization (LODs, draw calls, materials, scene structure)
  • Collaborate closely with developers to balance visual quality vs performance
  • Provide feedback, mentorship, and direction to other artists when applicable
  • Support cinematic presentation and marketing assets (trailers, gameplay videos)


Required Qualifications
  • 6+ years of professional experience in 3D game development
  • Experience shipping at least one commercial game
  • Strong portfolio demonstrating real-time, game-ready assets and environments
  • Advanced experience with Unity (URP/HDRP, lighting, materials, shaders)
  • Solid understanding of optimization and performance constraints
  • Proven ability to own visual direction or lead art decisions


Nice to Have
  • Strong concept / visual development skills (paintovers, keyframes, style exploration)
  • Experience with modular environment workflows (trim sheets, decals, kit systems)
  • Familiarity with Cinemachine & Timeline
  • Knowledge of VFX and particle systems
  • Experience working in indie or small teams
  • Prior leadership or mentoring experience


How to Apply

If you’re excited about leading the visual direction of an indie PC game and working in a small, focused team, we’d love to hear from you.

Please reach out via WhatsApp with your portfolio/showreel and your preferred engagement type (Full-time or Part-time).


  • Contact (WhatsApp): +44 7356 039670

Key Skills

Ranked by relevance

3d unity
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Posted
Mar 31, 2026
Type
Contract
Level
Mid-Senior
Location
England

Industries

Software Development

Categories

Design Art/Creative Information Technology

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