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TINK TEAM LTD.

OpenSource Realtime AI Avatar / Digital Human Developer

TINK TEAM LTD.
United Kingdom · Contract · Not Applicable

Location: Remote

Type: Contract / Freelance

Project: Humanoid AI character with real-time conversation, lip sync, facial animation, and natural hand/body gestures


Company Description

TINK TEAM LTD. specializes in Game Development, IT Service Consultancy, and Software Development. With a solutions-driven approach, the company delivers innovative and cutting-edge projects that meet the diverse needs of clients. TINK TEAM LTD. is committed to providing high-quality services and fostering excellence in technology-driven sectors. The team thrives on creativity and technical expertise to drive transformative results for businesses.


About the role

We are looking for a developer or technical artist-engineer hybrid to help us build an open-source-only conversational avatar system.

The goal is to create an on-screen humanoid character that users can talk to in real time. The character should respond naturally with:

  • voice output,
  • lip sync,
  • facial expressions,
  • head movement,
  • and believable hand / upper-body gestures.

This is not a vendor-integration role. We are not looking for proprietary closed SaaS avatar platforms.

We want a custom pipeline built primarily on open-source components.


What we want to build

A real-time AI character system where:

  • the user speaks or types,
  • the system generates a response,
  • the character speaks back,
  • and the avatar performs synchronized facial animation and natural gestures.


Core requirements

You should be comfortable designing and implementing a pipeline that may include:

  • speech-to-text
  • LLM / conversational backend integration
  • text-to-speech
  • lip sync / viseme driving
  • facial expression animation
  • gesture / upper-body motion generation
  • runtime avatar integration in Unity or a similar real-time engine


Open-source solutions only.

We are specifically looking for someone who can evaluate, adapt, combine, and productionize open-source tools and research projects rather than relying on closed commercial avatar products.

Relevant experience may include work with:

  • open-source lip sync systems
  • open-source talking head / facial animation frameworks
  • open-source speech-driven body or gesture animation
  • Unity avatar animation pipelines
  • blendshapes, visemes, ARKit-style facial rigs, Mixamo-compatible rigs, or similar runtime avatar systems


Ideal profile

You may be a strong fit if you have experience in one or more of the following:

  • real-time avatar systems
  • digital humans
  • conversational agents with visual embodiment
  • facial animation pipelines
  • procedural or ML-driven gesture generation
  • Unity character integration
  • open-source AI tooling and model deployment


Deliverables

Depending on your profile, the work may include:

  • evaluating the best open-source stack for the project
  • proposing a practical architecture for MVP
  • integrating avatar runtime in Unity
  • implementing lip sync and facial expression playback
  • adding natural gesture / hand acting logic
  • connecting the avatar to conversational AI
  • documenting the full pipeline for future iteration


Nice to have

  • experience with WebSocket / realtime streaming systems
  • experience with local or self-hosted inference
  • experience optimizing avatar systems for latency and performance
  • experience working with stylized or semi-realistic humanoid characters

To apply


Please send:

  • a short introduction
  • relevant portfolio / GitHub / demos
  • examples of avatar, lip sync, facial animation, or gesture work
  • notes on which open-source tools you would consider for this type of system

Key Skills

Ranked by relevance

animation ai technical expertise saas
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Posted
Apr 08, 2026
Type
Contract
Level
Not Applicable
Location
England

Industries

Software Development

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