OpenSource Realtime AI Avatar / Digital Human Developer
Location: Remote
Type: Contract / Freelance
Project: Humanoid AI character with real-time conversation, lip sync, facial animation, and natural hand/body gestures
Company Description
TINK TEAM LTD. specializes in Game Development, IT Service Consultancy, and Software Development. With a solutions-driven approach, the company delivers innovative and cutting-edge projects that meet the diverse needs of clients. TINK TEAM LTD. is committed to providing high-quality services and fostering excellence in technology-driven sectors. The team thrives on creativity and technical expertise to drive transformative results for businesses.
About the role
We are looking for a developer or technical artist-engineer hybrid to help us build an open-source-only conversational avatar system.
The goal is to create an on-screen humanoid character that users can talk to in real time. The character should respond naturally with:
- voice output,
- lip sync,
- facial expressions,
- head movement,
- and believable hand / upper-body gestures.
This is not a vendor-integration role. We are not looking for proprietary closed SaaS avatar platforms.
We want a custom pipeline built primarily on open-source components.
What we want to build
A real-time AI character system where:
- the user speaks or types,
- the system generates a response,
- the character speaks back,
- and the avatar performs synchronized facial animation and natural gestures.
Core requirements
You should be comfortable designing and implementing a pipeline that may include:
- speech-to-text
- LLM / conversational backend integration
- text-to-speech
- lip sync / viseme driving
- facial expression animation
- gesture / upper-body motion generation
- runtime avatar integration in Unity or a similar real-time engine
Open-source solutions only.
We are specifically looking for someone who can evaluate, adapt, combine, and productionize open-source tools and research projects rather than relying on closed commercial avatar products.
Relevant experience may include work with:
- open-source lip sync systems
- open-source talking head / facial animation frameworks
- open-source speech-driven body or gesture animation
- Unity avatar animation pipelines
- blendshapes, visemes, ARKit-style facial rigs, Mixamo-compatible rigs, or similar runtime avatar systems
Ideal profile
You may be a strong fit if you have experience in one or more of the following:
- real-time avatar systems
- digital humans
- conversational agents with visual embodiment
- facial animation pipelines
- procedural or ML-driven gesture generation
- Unity character integration
- open-source AI tooling and model deployment
Deliverables
Depending on your profile, the work may include:
- evaluating the best open-source stack for the project
- proposing a practical architecture for MVP
- integrating avatar runtime in Unity
- implementing lip sync and facial expression playback
- adding natural gesture / hand acting logic
- connecting the avatar to conversational AI
- documenting the full pipeline for future iteration
Nice to have
- experience with WebSocket / realtime streaming systems
- experience with local or self-hosted inference
- experience optimizing avatar systems for latency and performance
- experience working with stylized or semi-realistic humanoid characters
To apply
Please send:
- a short introduction
- relevant portfolio / GitHub / demos
- examples of avatar, lip sync, facial animation, or gesture work
- notes on which open-source tools you would consider for this type of system
Key Skills
Ranked by relevance
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- Posted
- Apr 08, 2026
- Type
- Contract
- Level
- Not Applicable
- Location
- England
- Company
- TINK TEAM LTD.
Industries
Categories
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