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Voodoo
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Principal Game Designer (Balancing) - Midcore Studio
Netherlands
· Full-time
·
Not Applicable
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control, Hole.io, Paper.io2, alongside popular apps such as BeReal and Wizz.
This position is fully remote as long as you can work within CET ±5h CET.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining the Midcore team from Live Studios. Our main mission is converting hypercasual titles into deep midcore games, we are currently working on Epic Plane Evolution, Archery Clash & Gear Fight. The studio is also working on Ball Blast and Sniper Siege.
Role
We are seeking an experienced Game Designer specializing in game balance and systems tuning, who is deeply passionate about mobile games and wants to create the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.
You Will
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control, Hole.io, Paper.io2, alongside popular apps such as BeReal and Wizz.
This position is fully remote as long as you can work within CET ±5h CET.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining the Midcore team from Live Studios. Our main mission is converting hypercasual titles into deep midcore games, we are currently working on Epic Plane Evolution, Archery Clash & Gear Fight. The studio is also working on Ball Blast and Sniper Siege.
Role
We are seeking an experienced Game Designer specializing in game balance and systems tuning, who is deeply passionate about mobile games and wants to create the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.
You Will
- Architect systems for long-term retention and monetization, integrating LiveOps strategies and sustainable economy systems natively into the game design
- Design, simulate, and balance complex in-game economies, building spreadsheet models to forecast player progression
- Pitch and implement big features to the team, deconstructing them into smaller components
- Own game balancing, pace, feel on different titles
- Be able to deconstruct and analyze mobile games mechanics
- Always back up your ideas with available data points
- At least 5+ years as a Game Designer
- Experience working on mobile games and F2P
- Accountability, independence, and responsibility when given ownership over your work
- Good sense of gameplay experience, and special attention to details
- Communication skills in English, both written and verbal
- Passionate to learn new ways to perform your tasks in a more efficient way, and to improve yourself every day
- Expert in spreadsheet or similar tools
- Actively integrates AI tools into daily workflows to enhance productivity and efficiency
- Best-in-class compensation
- Other benefits according to the country you reside
Key Skills
Ranked by relevance
designer
ai tools
ai
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- Posted
- Apr 09, 2026
- Type
- Full-time
- Level
- Not Applicable
- Location
- Amsterdam
- Company
- Voodoo
Industries
Entertainment Providers
Categories
Design
Art/Creative
Information Technology
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3 roles aligned with this opportunity
View Job Details
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Principal Game Designer (Core Gameplay) - Midcore Studio
2026-04-09
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View Job Details
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Principal Game Designer (Balancing) - Midcore Studio
2026-04-09
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View Job Details
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Principal Game Designer (Balancing) - Midcore Studio
2026-04-09
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