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BoomBit ยท Gdaลsk (hybrid/remote) ยท UA Creative Team
About us
BoomBit is a mobile-first studio with 150+ titles live across iOS, Android, Nintendo Switch, Steam, and web. We've been in the hypercasual and hybrid-casual space long enough to know one thing for certain: the creative that gets the install wins. Everything else is secondary. Our UA creative team is 15+ people. We test fast, kill fast, and scale hard. Playables are one of our highest-leverage formats โ and we're building the capability to make them a systematic competitive advantage.
Responsibilities:
โ Building full playable ad experiences end-to-end โ from creative brief to network delivery
โ Taking care of projects technical development
โ Programming games in Three.js and Typescript
โ Independent work and team coordination
โ Taking care of code quality and documentation
โ Build reusable templates and tooling that speed up iteration for the wider creative team
What we're looking for
Must-have:
โ At least 3 years of experience in a commercial project
โ Advanced knowledge of one of the following programming languages: Typescript / C#
โ Willingness to learn Three.js and Typescript
โ Good knowledge of Unity 3D
โ Experience with animation, network, UI and gameplay
โ Experience backed up by games released for iOS/Android platforms
โ Ability to debug, optimize code and solve complex problems
โ Ability to write high quality and easy to maintain code
โ Strong math skills
โ Good spoken and written English
Strong plus:
โ Experience in any JS game engine
โ Experience with Node.js
โ Basic experience with shader programming (preferably GLSL)
โ Basic experience with Blender
โ Understanding the specifics of various mobile platforms (iOS/Android), consoles, PC, web
โ Relevant degree is a plus
โ Data habit: you read performance dashboards and form hypotheses before the UA team asks
โ Creative eye โ you understand what makes something feel good to tap, not just functional
Why BoomBit:
โ Your playables run against a live portfolio of 150+ titles โ constant material, constant data
โ Direct line to UA performance: no six-week release cycles before you see results
โ A creative team that already runs AI tools, custom pipelines, and experimental formats โ you won't be defending your toolchain choices
โ Hybrid from Gdaลsk, competitive salary, performance bonus structure
To apply: Show us something you built. A playable, a constrained Unity build, a TS/JS game prototype โ anything that demonstrates you can work within limits without losing the fun.
DM me or comment below ๐
#gamedev #hiring #playableads #unity3d #threejs #typescript #mobilegames #BoomBit #UAcreative
BoomBit ยท Gdaลsk (hybrid/remote) ยท UA Creative Team
About us
BoomBit is a mobile-first studio with 150+ titles live across iOS, Android, Nintendo Switch, Steam, and web. We've been in the hypercasual and hybrid-casual space long enough to know one thing for certain: the creative that gets the install wins. Everything else is secondary. Our UA creative team is 15+ people. We test fast, kill fast, and scale hard. Playables are one of our highest-leverage formats โ and we're building the capability to make them a systematic competitive advantage.
Responsibilities:
โ Building full playable ad experiences end-to-end โ from creative brief to network delivery
โ Taking care of projects technical development
โ Programming games in Three.js and Typescript
โ Independent work and team coordination
โ Taking care of code quality and documentation
โ Build reusable templates and tooling that speed up iteration for the wider creative team
What we're looking for
Must-have:
โ At least 3 years of experience in a commercial project
โ Advanced knowledge of one of the following programming languages: Typescript / C#
โ Willingness to learn Three.js and Typescript
โ Good knowledge of Unity 3D
โ Experience with animation, network, UI and gameplay
โ Experience backed up by games released for iOS/Android platforms
โ Ability to debug, optimize code and solve complex problems
โ Ability to write high quality and easy to maintain code
โ Strong math skills
โ Good spoken and written English
Strong plus:
โ Experience in any JS game engine
โ Experience with Node.js
โ Basic experience with shader programming (preferably GLSL)
โ Basic experience with Blender
โ Understanding the specifics of various mobile platforms (iOS/Android), consoles, PC, web
โ Relevant degree is a plus
โ Data habit: you read performance dashboards and form hypotheses before the UA team asks
โ Creative eye โ you understand what makes something feel good to tap, not just functional
Why BoomBit:
โ Your playables run against a live portfolio of 150+ titles โ constant material, constant data
โ Direct line to UA performance: no six-week release cycles before you see results
โ A creative team that already runs AI tools, custom pipelines, and experimental formats โ you won't be defending your toolchain choices
โ Hybrid from Gdaลsk, competitive salary, performance bonus structure
To apply: Show us something you built. A playable, a constrained Unity build, a TS/JS game prototype โ anything that demonstrates you can work within limits without losing the fun.
DM me or comment below ๐
#gamedev #hiring #playableads #unity3d #threejs #typescript #mobilegames #BoomBit #UAcreative
Key Skills
Ranked by relevance
typescript
unity
animation
ai tools
android
ios
ai
ui
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- Posted
- Apr 16, 2026
- Type
- Full-time
- Level
- Entry
- Location
- Argentina
- Company
- BoomBit
Industries
Computer Games
Categories
Engineering
Information Technology
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3 roles aligned with this opportunity
View Job Details
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Playable Ads Developer
2026-06-16
Full-time
Not Applicable
Poland
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Engineering
View Job Details
Related
Game Developer
2026-06-13
Full-time
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Turkey
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View Job Details
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2D & UI Artist (Mobile Games)
2026-06-13
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