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BoomBit

Playable Ads Developer

BoomBit
Argentina ยท Full-time ยท Entry

We're hiring! ๐ŸŽฎ

BoomBit ยท Gdaล„sk (hybrid/remote) ยท UA Creative Team

About us
BoomBit is a mobile-first studio with 150+ titles live across iOS, Android, Nintendo Switch, Steam, and web. We've been in the hypercasual and hybrid-casual space long enough to know one thing for certain: the creative that gets the install wins. Everything else is secondary. Our UA creative team is 15+ people. We test fast, kill fast, and scale hard. Playables are one of our highest-leverage formats โ€” and we're building the capability to make them a systematic competitive advantage.

Responsibilities:
โ†’ Building full playable ad experiences end-to-end โ€” from creative brief to network delivery
โ†’ Taking care of projects technical development
โ†’ Programming games in Three.js and Typescript
โ†’ Independent work and team coordination
โ†’ Taking care of code quality and documentation
โ†’ Build reusable templates and tooling that speed up iteration for the wider creative team

What we're looking for

Must-have:
โ†’ At least 3 years of experience in a commercial project
โ†’ Advanced knowledge of one of the following programming languages: Typescript / C#
โ†’ Willingness to learn Three.js and Typescript
โ†’ Good knowledge of Unity 3D
โ†’ Experience with animation, network, UI and gameplay
โ†’ Experience backed up by games released for iOS/Android platforms
โ†’ Ability to debug, optimize code and solve complex problems
โ†’ Ability to write high quality and easy to maintain code
โ†’ Strong math skills
โ†’ Good spoken and written English

Strong plus:
โ†’ Experience in any JS game engine
โ†’ Experience with Node.js
โ†’ Basic experience with shader programming (preferably GLSL)
โ†’ Basic experience with Blender
โ†’ Understanding the specifics of various mobile platforms (iOS/Android), consoles, PC, web
โ†’ Relevant degree is a plus
โ†’ Data habit: you read performance dashboards and form hypotheses before the UA team asks
โ†’ Creative eye โ€” you understand what makes something feel good to tap, not just functional

Why BoomBit:
โ†’ Your playables run against a live portfolio of 150+ titles โ€” constant material, constant data
โ†’ Direct line to UA performance: no six-week release cycles before you see results
โ†’ A creative team that already runs AI tools, custom pipelines, and experimental formats โ€” you won't be defending your toolchain choices
โ†’ Hybrid from Gdaล„sk, competitive salary, performance bonus structure

To apply: Show us something you built. A playable, a constrained Unity build, a TS/JS game prototype โ€” anything that demonstrates you can work within limits without losing the fun.

DM me or comment below ๐Ÿ‘‡

#gamedev #hiring #playableads #unity3d #threejs #typescript #mobilegames #BoomBit #UAcreative

Key Skills

Ranked by relevance

typescript unity animation ai tools android ios ai ui
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Posted
Apr 16, 2026
Type
Full-time
Level
Entry
Location
Argentina
Company
BoomBit

Industries

Computer Games

Categories

Engineering Information Technology

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