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Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
About The Team - Development Release Engineering (DRE)
DRE ( are EA's global build automation specialists. We work with internal EA teams by providing services related to Build Automation, Continuous Integration, Metrics Reporting, and Virtual Infrastructure.
You would join DRE supporting The Sims franchise as a Software Engineer.
The position is hybrid (3 days in office) and you will report to the DRE Technical Director.
Responsibilities
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
About The Team - Development Release Engineering (DRE)
DRE ( are EA's global build automation specialists. We work with internal EA teams by providing services related to Build Automation, Continuous Integration, Metrics Reporting, and Virtual Infrastructure.
You would join DRE supporting The Sims franchise as a Software Engineer.
The position is hybrid (3 days in office) and you will report to the DRE Technical Director.
Responsibilities
- You will work with our internal customers to design, and implement new automated workflows
- You will monitor our solutions to ensure they are running as expected, and debug and fix any issues found promptly, while communicating with our partners.
- You will identify gaps/toil within our workflows and implement automated scalable, reliable and repeatable solutions
- 3+ years of experience as a software engineer
- Object-oriented/scripting languages (e.g. Python, Groovy, C#, Java, or Ruby)
- Implement CI/CD pipelines (e.g. Jenkins, GitLab CI)
- Source control management tools (e.g. Perforce, Git)
- Configuration management tools (e.g. Chef, Ansible, Terraform, or Packer)
- Cloud platforms (e.g. Azure, AWS, GCP)
- Containerization technologies (e.g. Docker, Kubernetes)
- Secrets management tools (e.g Vault, AKeyless)
- Artifact repositories (e.g. Artifactory, NPM, NuGet)
- Virtualization environments and tools (e.g. VMs, vSphere)
- Data and Observability tools (e.g. Splunk, Grafana, Open Telemetry)
- Commercial Game Engine (e.g. Unity, Unreal)
- Agile familiarity
- Collaboration skills
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Key Skills
Ranked by relevance
continuous integration
artifactory
terraform
jenkins
ansible
grafana
python
docker
groovy
gitlab
splunk
unity
vault
java
cicd
aws
npm
c
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- Posted
- May 08, 2026
- Type
- Full-time
- Level
- Not Applicable
- Location
- Vancouver
- Company
- Electronic Arts (EA)
Industries
Entertainment Providers
Categories
Engineering
Information Technology
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3 roles aligned with this opportunity
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Software Engineer
2026-05-20
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View Job Details
Related
Senior Software Engineer - TypeScript /Node.js
2026-05-28
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View Job Details
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JavaScript Software Engineer - EAX
2026-05-23
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