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SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build and help define the future of interactive entertainment.
We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the public. We pursue long-term applied research yet stay relevant to the present by delivering artifacts along the way to game teams and technology groups inside EA. Some of our research includes bringing digital characters to life, using machine learning for game AI and content creation, and developing novel real-time graphics & physics techniques.
We are looking for a Research Engineer - someone with experience working with machine learning with a focus on AI for gameplay, to contribute their unique expertise across SEED's projects and create technology that enables world-class experiences for our players.
Your experience with game AI drives your interest for innovation and its application to video games. You are familiar with the relevant research areas in the field and recognize how they must evolve and be applied to create unforgettable experiences. Collaborating with other researchers, you will design and implement technology that facilitates novel experiences for our players. You will focus on applied R&D: you excel in both researching and delivering end-to-end solutions, balancing quality and performance to achieve results. As part of a diverse collective, you will also contribute your unique expertise to SEED's projects, which intersect multiple domains.
This flexible hybrid onsite role is available from our EA office in Stockholm (Sweden), reporting to our game AI ( Intelligent Agents ) research vector leader.
As a Research Engineer At SEED, You Will
Qualifications
To learn more about SEED and our impactful work, check out https://seed.ea.com/
We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the public. We pursue long-term applied research yet stay relevant to the present by delivering artifacts along the way to game teams and technology groups inside EA. Some of our research includes bringing digital characters to life, using machine learning for game AI and content creation, and developing novel real-time graphics & physics techniques.
We are looking for a Research Engineer - someone with experience working with machine learning with a focus on AI for gameplay, to contribute their unique expertise across SEED's projects and create technology that enables world-class experiences for our players.
Your experience with game AI drives your interest for innovation and its application to video games. You are familiar with the relevant research areas in the field and recognize how they must evolve and be applied to create unforgettable experiences. Collaborating with other researchers, you will design and implement technology that facilitates novel experiences for our players. You will focus on applied R&D: you excel in both researching and delivering end-to-end solutions, balancing quality and performance to achieve results. As part of a diverse collective, you will also contribute your unique expertise to SEED's projects, which intersect multiple domains.
This flexible hybrid onsite role is available from our EA office in Stockholm (Sweden), reporting to our game AI ( Intelligent Agents ) research vector leader.
As a Research Engineer At SEED, You Will
- Bring new ideas, discuss, research, and implement solutions to some of the most complex game AI and gameplay challenges to create differentiation for EA.
- Develop novel machine learning applications for real-time use cases in games.
- Build demos that showcase such novel applications of machine learning.
- Deliver technology from the R&D workbench into products at EA, in partnership with game teams and central technology groups.
- Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains.
- Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas.
- Share your work through publications, open-sourcing, and speaking at conferences.
Qualifications
- A degree in computer science, machine learning, artificial intelligence, or any other relevant field.
- 3+ years of experience researching and applying traditional or machine learning-based AI techniques for the purpose of real-time applications, for games or in other relevant fields.
- 3+ years of experience with machine learning. Optionally, you have experience with reinforcement learning and imitation learning.
- Python programming experience with ML frameworks like PyTorch or TensorFlow
- You are familiar with real-time programming languages such as C, C++, or C#.
- You are familiar with game engines, such as Unity or Unreal.
- You work well within a team and want to collaborate with other researchers, engineers, artists, and designers.
- You have publications, presentations, or related artifacts in AI or a relevant field.
- You are willing to travel for conferences and visit teams across EA studios.
- You care about video games.
To learn more about SEED and our impactful work, check out https://seed.ea.com/
Key Skills
Ranked by relevance
ai
c
excel
unity
python
pytorch
prototypes
tensorflow
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- Posted
- Oct 11, 2024
- Type
- Full-time
- Level
- Not Applicable
- Location
- Stockholm
- Company
- Electronic Arts (EA)
Industries
Computer Games
IT Services
IT Consulting
Software Development
Categories
Engineering
Information Technology
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