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We are looking for a Senior Level Designer to our gaming client.
Start: ASAP
Length: 30th of November with possible extension
Location: Stocholm/hybrid (must be on-site 2-3 days per week)
About The Role
As a Senior Level Designer you will be responsible for creating levels for a newly announced game, in collaboration with others, to create a high-quality hand-crafted experience for our players. You will help define how to best create levels that are enticing for the players, together with a team of level designers spread across internal and external teams. You will also collaborate closely with other designers, creative stakeholders, artists and engineers, in a highly iterative process, to ensure our levels are well-balanced, fun and rewarding. You will be a core part of the game development process for one of the biggest game franchises in the world – from ideation and design to implementing and polishing.
Responsibilities
Start: ASAP
Length: 30th of November with possible extension
Location: Stocholm/hybrid (must be on-site 2-3 days per week)
About The Role
As a Senior Level Designer you will be responsible for creating levels for a newly announced game, in collaboration with others, to create a high-quality hand-crafted experience for our players. You will help define how to best create levels that are enticing for the players, together with a team of level designers spread across internal and external teams. You will also collaborate closely with other designers, creative stakeholders, artists and engineers, in a highly iterative process, to ensure our levels are well-balanced, fun and rewarding. You will be a core part of the game development process for one of the biggest game franchises in the world – from ideation and design to implementing and polishing.
Responsibilities
- Create high quality and engaging levels at scale
- Define assets, gameplay, mechanics, systems and tools needed to create immersive levels
- Work closely with other designers to support short/long term gameplay loops including combat, mob spawning/distribution and player progression in the levels we create
- Support fellow level designers in their work
- Collaborate with your team and project on creating the best experience for our players
- Communicate rationales, design choices and feedback, within the team and project
- Document your work, making sure it stays up-to-date and is shared within the project
- Substantial Level Design experience having shipped at least 1 title with exposure to a full project life cycle with all its different stages
- Experience with game development and working in Unreal Engine (5) (or Unity or the like)
- Strong knowledge of how level design and generalized game design interact
- The desire to be part of a creative and highly collaborative team and ability to work with feedback and direction
- Excellent communication skills, both verbally and in written form (in English), to support your vision
- Ability to work together with other designers, engineers and other stakeholders
- Experience with, and an understanding of what makes our game what it is considered a plus
Key Skills
Ranked by relevance
designer
unreal engine
unity
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- Posted
- Apr 22, 2026
- Type
- Full-time
- Level
- Not Applicable
- Location
- Greater Stockholm Metropolitan Area
- Company
- emagine
Industries
IT Services
IT Consulting
Categories
Design
Art/Creative
Information Technology
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2026-05-23
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UX/UI Designer
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PRODUCT DESIGNER F/H
2026-05-28
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