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We are looking for a full-time Game Designer to work on-site in Vienna, Austria. For our mix of work for hire projects such as Lords Of The Fallen and our original games development Black Jacket as well as more not yet announced original games, we are looking to strengthen our creative team!
Requirements
To us, there are only three requirements:
☐ You have read our introduction
☐ You want to work with us
☐ You can work with us
About
Only you can tell if you meet the former, and only working with you can tell us about the latter. Before we get a chance to try, there are few indicators of whether we’ll be a good fit for each other:
You want to take responsibility for creative and design aspects of a game. You don’t shy away from making frequent and conscious decisions. Your daily routines include helping to maintain and expand on a vision as well as designing, prototyping and integrating systems.
You are eager to express yourself. You make assignments your own and exceed the expectations, not by adding more quantity but by contributing your unique sensibilities, experience and character. You have a taste for what could make something great and you let that influence your designs.
You ask questions about the designs you create: Why do you want things to work a certain way? What goals are you trying to achieve by doing it the way you propose? Does your design support a certain theme or tone and if so, how? You understand this sentiment goes beyond just systems design and you realize that sometimes, the key to getting it right is all in the balancing.
You communicate comfortably and with purpose. The way you describe your designs will not only help your team understand, it will appeal to them – Win them over! And you don’t shy away from using any means necessary to achieve this. Your thorough understanding of Unreal and Blueprints allows you to prototype your designs yourself or coordinate their implementation.
It’s important to us that you recognize when you make mistakes, admit them and learn from them. When a design does not work out as planned, you have an intuition for when to stick with it and when to throw it over board. The team will help you with this, if you invite them to.
And lastly, while you’re creative, you remain pragmatic: You have made games before, so you know how to balance all aspects involved in delivering an experience.
You have been around the industry with at least 3 years of experience as designer and are able to show us at least one finished title on either mobile, PC or console.
Compensation & perks
If you have three years of relevant professional experience, you can look forward to an annual gross salary of EUR 43400,--. If you have fewer, more or other additional qualifications, an adjustment can be negotiated.
This covers 38.5 hours a week at around 44 weeks per year, when bank holidays and your mandatory vacation (see below) are taken into account.
On top of your salary, we offer the following perks:
Please send an email to [email protected] explaining why you would like to work with us and what you can do!
Please don’t forget including a CV or portfolio of relevant previous work!
We are looking for a full-time Game Designer to work on-site in Vienna, Austria. For our mix of work for hire projects such as Lords Of The Fallen and our original games development Black Jacket as well as more not yet announced original games, we are looking to strengthen our creative team!
Requirements
To us, there are only three requirements:
☐ You have read our introduction
☐ You want to work with us
☐ You can work with us
About
Only you can tell if you meet the former, and only working with you can tell us about the latter. Before we get a chance to try, there are few indicators of whether we’ll be a good fit for each other:
You want to take responsibility for creative and design aspects of a game. You don’t shy away from making frequent and conscious decisions. Your daily routines include helping to maintain and expand on a vision as well as designing, prototyping and integrating systems.
You are eager to express yourself. You make assignments your own and exceed the expectations, not by adding more quantity but by contributing your unique sensibilities, experience and character. You have a taste for what could make something great and you let that influence your designs.
You ask questions about the designs you create: Why do you want things to work a certain way? What goals are you trying to achieve by doing it the way you propose? Does your design support a certain theme or tone and if so, how? You understand this sentiment goes beyond just systems design and you realize that sometimes, the key to getting it right is all in the balancing.
You communicate comfortably and with purpose. The way you describe your designs will not only help your team understand, it will appeal to them – Win them over! And you don’t shy away from using any means necessary to achieve this. Your thorough understanding of Unreal and Blueprints allows you to prototype your designs yourself or coordinate their implementation.
It’s important to us that you recognize when you make mistakes, admit them and learn from them. When a design does not work out as planned, you have an intuition for when to stick with it and when to throw it over board. The team will help you with this, if you invite them to.
And lastly, while you’re creative, you remain pragmatic: You have made games before, so you know how to balance all aspects involved in delivering an experience.
You have been around the industry with at least 3 years of experience as designer and are able to show us at least one finished title on either mobile, PC or console.
Compensation & perks
If you have three years of relevant professional experience, you can look forward to an annual gross salary of EUR 43400,--. If you have fewer, more or other additional qualifications, an adjustment can be negotiated.
This covers 38.5 hours a week at around 44 weeks per year, when bank holidays and your mandatory vacation (see below) are taken into account.
On top of your salary, we offer the following perks:
- Spend one paid day per month on personal training and learning
- Paid overtime (no all-inclusive contracts)
- 25 days of paid vacation (per year, guaranteed by labor law)
- Around ten public holidays per year
- Flexible working hours (core office hours 10:00h-16:00h)
- Liberal remote-office policy
- Monthly get-togethers with free drinks
- Free German language classes
- Free Yoga classes
- Free coffee, tea, soda and fruit
Please send an email to [email protected] explaining why you would like to work with us and what you can do!
Please don’t forget including a CV or portfolio of relevant previous work!
Key Skills
Ranked by relevance
prototyping
designer
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- Posted
- May 12, 2026
- Type
- Full-time
- Level
- Not Applicable
- Location
- Vienna
- Company
- Mi'pu'mi Games
Industries
Computer Games
Categories
Design
Art/Creative
Information Technology
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2026-05-27
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Level Designer(AAA)
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