-
View all jobs
Summary
Pixelmator builds professional creative tools designed exclusively for Apple platforms. Our applications combine precision, performance, and intuitive design to empower photographers, designers, and visual storytellers around the world.
We are looking for a highly motivated and experienced Software Engineer to help design and ship advanced imaging capabilities across macOS and iOS. This role requires strong Apple platform expertise and a passion for performance-sensitive systems.
Description
As a Software Engineer on the Creative Imaging Applications team, you will design,develop, and ship user interface features that power Pixelmator Pro. You will work on building intuitive, responsive, and visually refined UI across macOS and iOS, crafting complex editing workflows, panels, and controls that feel native, fluid, and performant on Apple devices. You’ll collaborate closely with design to translate sophisticated creative tools into elegant, accessible user experiences.
At Apple, base pay is one part of our total compensation package and is determined within a range. This range provides the opportunity to progress as you grow and develop within a role. The base pay for this role is between €71,500 and €135,600 and reflects a full-time equivalent. Your base pay will depend on contractual hours, skills, qualifications, experience, and location.
Responsibilities
Learn about accessibility in Apple’s workplace
Role Number: 200653401-3866
Pixelmator builds professional creative tools designed exclusively for Apple platforms. Our applications combine precision, performance, and intuitive design to empower photographers, designers, and visual storytellers around the world.
We are looking for a highly motivated and experienced Software Engineer to help design and ship advanced imaging capabilities across macOS and iOS. This role requires strong Apple platform expertise and a passion for performance-sensitive systems.
Description
As a Software Engineer on the Creative Imaging Applications team, you will design,develop, and ship user interface features that power Pixelmator Pro. You will work on building intuitive, responsive, and visually refined UI across macOS and iOS, crafting complex editing workflows, panels, and controls that feel native, fluid, and performant on Apple devices. You’ll collaborate closely with design to translate sophisticated creative tools into elegant, accessible user experiences.
At Apple, base pay is one part of our total compensation package and is determined within a range. This range provides the opportunity to progress as you grow and develop within a role. The base pay for this role is between €71,500 and €135,600 and reflects a full-time equivalent. Your base pay will depend on contractual hours, skills, qualifications, experience, and location.
Responsibilities
- Design and implement new product features with a focus on performance, scalability, and maintainability
- Improve and modernize core subsystems using modern Swift paradigms
- Collaborate closely with design, QA, and product teams to deliver polished user experiences
- Leverage AI-assisted development tools to accelerate implementation and maintain high engineering standards
- Contribute to internal tooling, automation workflows, and intelligent engineering systems
- This role offers the opportunity to work on sophisticated creative tools while influencing long-term architectural direction.
- Strong proficiency in Swift and Apple platform development
- Experience building and shipping macOS and/or iOS applications
- Solid knowledge of AppKit, UIKit, and/or SwiftUI
- Experience with graphics/rendering technologies (Core Image, Core Graphics, Metal preferred)
- Strong understanding of multithreading, Swift Concurrency, and memory management
- Experience designing maintainable, testable, and scalable systems
- Proficiency with Xcode, Instruments, and debugging/profiling tools
- Bachelor’s degree in Computer Science, Engineering, or equivalent experience
- Experience developing creative, professional, or performance-sensitive applications
- Background in image processing, color science, compositing, or RAW workflows
- Metal shader development or GPU pipeline experience
- Experience migrating Objective-C codebases to Swift
- Experience integrating AI-powered features into production applications
- Experience developing CLI tools to enhance developer productivity
- Strong automated testing practices (unit, UI, performance testing)
- Proven ability to investigate complex technical issues and drive resolution
- Excellent collaboration and communication skills
- Practical, responsible use of AI-assisted development tools to improve code quality and productivity
Learn about accessibility in Apple’s workplace
Role Number: 200653401-3866
Key Skills
Ranked by relevance
swift
ios
ai
ui
shader development
compositing
responsive
xcode
c
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Software Engineering - Audio & Music Apps - m/f/d
2026-05-19
Full-time
Not Applicable
Germany
Computers
Engineering
View Job Details
Related
Software Development Engineering Manager
2026-05-20
Full-time
Not Applicable
Singapore
Computers
Engineering
View Job Details
Related
Machine Learning Engineer
2026-05-18
Full-time
Not Applicable
India
Computers
Engineering
Login to Apply
- Posted
- May 14, 2026
- Type
- Full-time
- Level
- Not Applicable
- Location
- Vilnius
- Company
- Apple
Industries
Computers
Electronics Manufacturing
Categories
Engineering
Information Technology
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Software Engineering - Audio & Music Apps - m/f/d
2026-05-19
Full-time
Not Applicable
Germany
Computers
Engineering
View Job Details
Related
Software Development Engineering Manager
2026-05-20
Full-time
Not Applicable
Singapore
Computers
Engineering
View Job Details
Related
Machine Learning Engineer
2026-05-18
Full-time
Not Applicable
India
Computers
Engineering