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Basemark

Technical Artist, AR Studio

Basemark
Finland · Full-time · Mid-Senior

This role is for Automotive and Defense, and you must be able to come to our office in Helsinki a few days per week


Plenty of technical artists can make something look great. We are looking for one who can also make it run fast, work across very different products, and stand up to real questions from real customers in the demo room.


If you sit closer to the engineering side of the craft (shaders, scripting, optimization, tooling) and you can still bring a visual eye when it counts, this one is for you. The role is roughly 75% technical and 25% art, and you will move between our Automotive and Defense projects depending on where the work is.


About Basemark

Basemark is an AR, automotive, defense and compute & graphics software product company. We are based in Helsinki, with satellite offices in Germany and the US, and a team of around 80 stellar human beings worldwide. Real-time 3D graphics, GPU-compute programming and design are what we do, and we ship the platform that productizes that expertise into, wow.


The product you will work on

AR Studio is our in-house creation platform for building Augmented Reality experiences. It runs in cars, on head-mounted displays, and on handheld devices. On the Automotive side, we work with BMW and other high-end OEMs to shape what the next generation of in-car AR looks and feels like. On the Defense side, we use the same platform to keep operators focused. The idea is simple: the right information, at the right time, in the right place, so people can make faster and better decisions when things get busy.


You will not be locked to a single team. We will move you between Automotive and Defense projects depending on what needs attention. That means more variety, more impact, and more chances to push the platform itself forward.


What you will actually do

Build (the 75%)

  • Take designs from concept to working implementation inside AR Studio. Script the logic, wire up the interactions, and make it all behave the way it should.
  • Write shaders and graphics code, whether GLSL or node-based, that hit a high visual bar without melting the target hardware.
  • Hunt down performance bottlenecks. Profile, optimize, and make the hard trade-offs between fidelity and frame budget.
  • Build custom tools and scripts that take repetitive work off the team. Tools you build once save weeks downstream.
  • Work closely with Design and Engineering to ship features end to end, not just hand off assets and walk away.


Show (the 25%)

  • Run technical intro sessions for customers. Walk them through AR Studio, show what the platform can do, and demonstrate how their ideas come to life inside it.
  • Produce 2D and 3D assets when projects need them. Polished enough to ship, optimized enough to run.
  • Be the person in the room who can answer the hard technical questions when a customer asks whether the platform can actually do something.


Requirements:

  • At least 3 years of proven experience as a Technical Artist, Graphics Engineer, or something in between.
  • Strong scripting skills. When you hit a problem, you reach for code, not just the UI.
  • A solid grasp of the real-time 3D graphics pipeline and AR fundamentals.
  • Hands-on shader experience, whether in GLSL, HLSL, or node-based shader graphs.
  • A track record of optimization work: profiling, finding bottlenecks, and actually moving the numbers.
  • Fluency in a 3D DCC like Blender, Maya or 3ds Max, and a 2D DCC like Photoshop or Illustrator.
  • A visual eye. You notice when something looks off and you care enough to fix it.
  • Excellent written and verbal English. You will be in front of customers.


Nice to have:

  • Lua and/or C++.
  • Comfort working in node-graph-based environments.
  • Experience building internal tools or DCC plugins.
  • A background in automotive HMI, defense systems, or any safety-critical or latency-sensitive domain.
  • Familiarity with profiling tools like RenderDoc, Nsight or PIX.


Why this role is worth your time

  • You will work on AR that ships in real cars and real defense programs, not demo-ware.
  • Two industries, one platform. You will see how the same technology solves very different problems.
  • Small enough team that your work is visible. Established enough that the customers are serious.
  • You will help shape AR Studio itself, not just build content on top of it.


Please apply here, or send your English CV and cover letter to [email protected] with the subject Tech Artist. You will go through a first round screening to give our hiring team the info they need to meet you.


Good luck!


Key Skills

Ranked by relevance

3d glsl 2d photoshop blender 3ds max hlsl
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Posted
May 14, 2026
Type
Full-time
Level
Mid-Senior
Location
Helsinki
Company
Basemark

Industries

Software Development

Categories

Engineering Art/Creative

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