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Summary
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.
Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.
Description
Join the RealityKit framework and tools team building the infrastructure and automation systems that power Apple's spatial computing platform. This unique role combines deep technical knowledge of real-time 3D systems with expertise in build technologies, CI/CD pipelines, and test automation.
You will design and maintain the development infrastructure that enables the RealityKit team to deliver cutting-edge rendering and spatial computing capabilities. Your graphics background will inform decisions about performance testing harnesses, shader compilation pipelines, visual regression systems, and build optimizations specific to real-time 3D workloads and spatial rendering.
We're looking for an engineer with a background in real-time programming who finds the greatest satisfaction in building systems that empower the team to create exceptional user experiences. While your day-to-day work focuses on build systems and developer infrastructure, your north star is enabling teams to ship products users love. You'll work at the boundary between graphics frameworks and infrastructure engineering, ensuring that complex spatial computing technologies can be developed, tested, and delivered with confidence across Apple's platforms. Your passion for craft and user-focused product development will drive you to optimize not just for technical excellence, but for the velocity and quality that ultimately reaches our customers.
Minimum Qualifications
At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
Learn about accessibility in Apple’s workplace
Role Number: 200637126-2911
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.
Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.
Description
Join the RealityKit framework and tools team building the infrastructure and automation systems that power Apple's spatial computing platform. This unique role combines deep technical knowledge of real-time 3D systems with expertise in build technologies, CI/CD pipelines, and test automation.
You will design and maintain the development infrastructure that enables the RealityKit team to deliver cutting-edge rendering and spatial computing capabilities. Your graphics background will inform decisions about performance testing harnesses, shader compilation pipelines, visual regression systems, and build optimizations specific to real-time 3D workloads and spatial rendering.
We're looking for an engineer with a background in real-time programming who finds the greatest satisfaction in building systems that empower the team to create exceptional user experiences. While your day-to-day work focuses on build systems and developer infrastructure, your north star is enabling teams to ship products users love. You'll work at the boundary between graphics frameworks and infrastructure engineering, ensuring that complex spatial computing technologies can be developed, tested, and delivered with confidence across Apple's platforms. Your passion for craft and user-focused product development will drive you to optimize not just for technical excellence, but for the velocity and quality that ultimately reaches our customers.
Minimum Qualifications
- Proven industry experience in graphics, game engines and tools, or related fields
- BS in Computer Science, Computer Graphics, or equivalent degree/experience
- Strong knowledge of C++ and modern build systems
- Solid understanding of 3D mathematics
- Experience with CI/CD systems and build automation
- Proficiency in Python for tooling and automation
- Demonstrated ability to identify and solve infrastructure bottlenecks
- Proven track record of shipping user-facing products or features, with a passion for end-user impact
- Excellent communication skills for cross-functional collaboration
- Self-motivated approach to improving developer workflows with an eye toward product quality and user experience
- Expert knowledge of Swift and Swift build systems
- Hands-on experience managing Jenkins or similar CI/CD platforms at scale
- Experience with distributed build systems and build caching strategies
- Contributions to build tooling or developer productivity tools
At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
Learn about accessibility in Apple’s workplace
Role Number: 200637126-2911
Key Skills
Ranked by relevance
cicd
3d
swift
jenkins
python
c
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- Posted
- May 15, 2026
- Type
- Full-time
- Level
- Not Applicable
- Location
- Paris
- Company
- Apple
Industries
Computers
Electronics Manufacturing
Categories
Engineering
Information Technology
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3 roles aligned with this opportunity
View Job Details
Related
Software Engineer 2 -Python
2026-05-16
Full-time
Not Applicable
United States
Computers
Engineering
View Job Details
Related
DevOps Engineer
2026-05-24
Full-time
Not Applicable
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Computers
Engineering
View Job Details
Related
Software Engineer II
2026-05-24
Full-time
Not Applicable
Belgium
Motor Vehicle Manufacturing
Engineering