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Middle Art Project Manager
May 18, 2026
Kyiv/Lviv/Dnipro/Remote
We are looking for a Project Manager, experienced with art and creative production sectors to join a stylized game project. The role involves coordinating a high volume of art production tasks, managing communication between multiple stakeholders, clients, and subcontractors, and ensuring timely delivery while maintaining visual quality and pipeline efficiency.
Requirements
Middle Art Project Manager
May 18, 2026
Kyiv/Lviv/Dnipro/Remote
We are looking for a Project Manager, experienced with art and creative production sectors to join a stylized game project. The role involves coordinating a high volume of art production tasks, managing communication between multiple stakeholders, clients, and subcontractors, and ensuring timely delivery while maintaining visual quality and pipeline efficiency.
Requirements
- 2+ years of experience in art project management or creative production within the game development industry.
- Practical experience coordinating 2D/3D artists, UI artists, technical artists, and outsource/co-dev teams.
- Understanding of art production pipelines: concept art, 3D modeling, texturing, animation, UI production, integration, and review workflows.
- Experience with Agile/Scrum methodologies, sprint planning, and milestone-based production.
- Proficiency in Jira, Confluence, Miro, and other production management tools.
- Experience in organizing task tracking, prioritizing tasks, and controlling art deliverables.
- Strong communication skills and experience interacting with clients, art leads, producers, and outsource partners.
- English – Upper-Intermediate or higher.
- Understanding of art production specifics and dependencies between different art disciplines.
- Ability to coordinate multiple art streams simultaneously and maintain a stable production flow.
- Experience in identifying production risks, blockers, and timely problem escalation.
- High level of organization, attention to detail, and quality control of deliverables.
- Ability to work in a dynamic production environment with changing priorities and scope.
- Experience in preparing production reports, status updates, and milestone tracking.
- Understanding of feedback/review pipelines and organizing effective communication between the art team and stakeholders.
- Ensuring a stable and predictable art production pipeline throughout the project lifecycle.
- Delivering milestone deliverables on time and according to quality expectations.
- Maintaining effective communication between the art team, clients, and internal stakeholders.
- Timely identification of production risks, dependencies, and potential bottlenecks.
- Ensuring the relevance and accuracy of production documentation, task tracking, and reporting.
- Maintaining a high level of satisfaction among clients and internal teams.
- Optimizing internal production processes and improving art pipeline efficiency.
- Ensuring production status transparency and timely escalation of critical issues.
- Experience working with outsource/co-development art teams.
- Basic understanding of game engine technical constraints and art content integration into the production pipeline.
- Presentation, meeting facilitation, and production sync management skills.
- Leadership skills and the ability to effectively coordinate teams without micromanagement.
- Experience working with distributed teams and in multi-project environments.
- Working within a team with well-established pipelines;
- Close collaboration with art and technical departments;
- Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);
- Fast hiring and clear process;
- 20 Paid Vacation Days;
- 10 Paid Sick Leave Days;
- Regular salary reviews;
- Personal Development Plan for clear growing of skills;
- Accountant support;
- Comfortable Office Location and the ability to work remotely;
- Corporate English lessons;
- Advanced training: compensation of 50% of the cost of training courses, and video courses;
- Career Path and Mentorship Program;
- Referral internal Program: Active Program with Great Bonuses;
- Community of people who understand your game passion.
Key Skills
Ranked by relevance
ui
concept art
confluence
animation
texturing
jira
3d
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Login to Apply
- Posted
- May 18, 2026
- Type
- Full-time
- Level
- Not Applicable
- Location
- Greater Drohobych Area
- Company
- Pingle Studio
Industries
Computer Games
Categories
Project Management
Information Technology
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3 roles aligned with this opportunity
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Lead Technical Artist
2026-05-26
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2026-05-20
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Product Artist
2026-05-19
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