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Boeing

Senior Technical Artist

Boeing
Australia · Full-time · Not Applicable

Job Description

At Boeing, we innovate and collaborate to make the world a better place. We’re committed to fostering an environment for every teammate that’s welcoming, respectful and inclusive, with great opportunity for professional growth. Find your future with us.

Boeing Australia is seeking to recruit a Senior/ Technical Artist to be based in a hybrid capacity in Brisbane.

Boeing Global Services is seeking a Senior Technical Artist to build high-fidelity visualizations and training applications for commercial pilot training. As a Senior Technical Artist you will leverage deep expertise in Unreal Engine and production pipelines to create realistic, performant visual assets that support engineers, pilots and analysts.

You will act as the bridge between artists, engineers and software developers, delivering tools and workflows that enable rapid iteration in a highly regulated, safety‑critical environment.

Why Game Development In Aerospace?


  • Projects are long-lived and continue to evolve after delivery
  • Teams are stable, with consistent ownership over systems
  • You get meaningful influence over technical direction and outcomes
  • Time to make considered engineering and design decisions, not just ship quickly
  • Work connects to real-world use cases and operations


About The Role


  • Prototype & R&D: Develop proof‑of‑concept visual features (e.g., cockpit displays, fluid dynamics, terrain rendering) in Unreal Engine; evaluate emerging technologies for aerospace use.
  • Art‑Engineering Liaison: Translate aerospace requirements (e.g., accurate material properties, lighting for sensor simulations) into art pipeline specifications and ensure they are met throughout development.
  • Tool Support & Training: Provide technical assistance to artists and engineers using 3D tools (Maya, Blender, Substance) and Unreal Engine, troubleshooting integration issues and ensuring compatibility across desktop and VR/AR platforms.
  • Pipeline Development: Design, document, and maintain robust pipelines for importing CAD data, rigging hard surface models, creating shaders and managing large‑scale environments that support frequent content updates and version control.
  • Workflow Optimization: Identify bottlenecks in asset preparation, rendering and simulation runtimes. Implement custom scripts, plugins or off‑the‑shelf solutions to improve efficiency and reduce iteration time.
  • Performance & Quality Assurance: Create and enforce standards for asset optimization (polycount, texture streaming, LODs), develop profiling tools and conduct regular performance reviews to meet real‑time rendering constraints.


Basic Qualifications (Required Skills/Experience)


  • 4 + years experience as a technical artist in a professional environment.
  • Proven track record delivering high‑fidelity visual content for games, aerospace, defence or scientific visualization projects.
  • Expert proficiency in Unreal Engine 5 (Blueprints, Material Editor) and related toolsets (Maya, Blender, Substance, Photoshop).
  • Ability to create editor extensions, custom import pipelines, and automation scripts in Python and C#.
  • Experience with rigging, animation, shader development and real‑time implementation of complex 3D assets.
  • Demonstrated skill in performance optimization for both desktop and VR/AR platforms, including profiling, LOD strategies and texture streaming.
  • Service‑oriented mindset for supporting cross‑disciplinary teams.
  • Ability to create runbooks and technical documentation.
  • Business acumen to align operational decisions with product/service objectives.
  • Comfortable with Agile development practices.


Preferred Qualifications (Desired Skills/Experience)


  • Experience with flight‑simulation or pilot‑training systems.
  • Hands‑on work with VR/AR hardware and optimization techniques.
  • A proven track record of shipping at least one commercial game, demonstrating end‑to‑end development and successful launch.
  • Strong grasp of aerospace visualization needs: accurate material shading, sensor simulation, physics‑based rendering and large‑scale terrain/atmospheric effects.
  • Strong ability to influence cross-functional teams, drive operational outcomes, and mentor junior engineers.
  • Decision-making under pressure and ownership of platform reliability.
  • Bachelor’s degree in computer science, engineering, game development, or related field


About Us

Boeing Australia is shaping the future of aerospace and delivering some of the nation's most important programs for both the defence, space and commercial aircraft manufacturing.

In addition to a competitive salary, our employees benefit from flexible working options, global opportunities, salary packaging, performance incentives, study assistance, wellbeing programs and discounts on health insurance, travel and accommodation.

We’re also committed to fostering an environment that’s welcoming, respectful and inclusive for every employee, with great opportunities for professional growth.

Benefits


  • Cutting edge projects
  • Flexible working options
  • Competitive remuneration and incentive plan available
  • Discounts for health insurance, travel and accommodation
  • Salary packaging options
  • Health and wellbeing benefits


Here what our employees have to say about working at Boeing:

https://www.boeing.com.au/

Applications for this position will be accepted until May. 30, 2026

Relocation

This position offers relocation based on candidate eligibility.

Visa Sponsorship

Employer will not sponsor applicants for employment visa status.

Shift

Not a Shift Worker (Australia)

Equal Opportunity Employer:

We are an equal opportunity employer. We do not accept unlawful discrimination in our recruitment or employment practices on any grounds including but not limited to; race, color, ethnicity, religion, national origin, gender, sexual orientation, gender identity, age, physical or mental disability, genetic factors, military and veteran status, or other characteristics covered by applicable law.

We have teams in more than 65 countries, and each person plays a role in helping us become one of the world’s most innovative, diverse and inclusive companies. We are proud members of the Valuable 500 and welcome applications from candidates with disabilities. Applicants are encouraged to share with our recruitment team any accommodations required during the recruitment process. Accommodations may include but are not limited to: conducting interviews in accessible locations that accommodate mobility needs, encouraging candidates to bring and use any existing assistive technology such as screen readers and offering flexible interview formats such as virtual or phone interviews.

Key Skills

Ranked by relevance

unreal engine simulation blender rigging 3d shader development animation python
Login to Apply
Posted
May 17, 2026
Type
Full-time
Level
Not Applicable
Location
Brisbane
Company
Boeing

Industries

Airlines Aviation Aerospace Component Manufacturing Defense Space Manufacturing

Categories

Design Art/Creative Information Technology

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