-
Riot Games
View all jobs
Senior Software Engineer, Gameplay - League of Legends
Australia
· Full-time
·
Not Applicable
Riot Sydney is looking for an experienced Senior Software Engineer to join the Sydney-based League, gameplay team.
As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a Senior Software Engineer on the Game team under League’s Gameplay initiative, you will bring deep gameplay technical knowledge and skills to the game play domains in League of Legends. You will increase sustainability for new/existing game modes and develop tools and workflows that make it easier for designers and artists to create awesome experiences for our players. You will work as part of a diverse team consisting of artists, designers, engineers, producers, and QA. You will contribute to technical decision-making processes, driving team-level decisions in alignment with product goals. You will report to the Team Engineering Manager.
This is a full-time role, based in Sydney, Australia. Internal Job Title: Software Engineer II.
Responsibilities
Our Perks
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a Senior Software Engineer on the Game team under League’s Gameplay initiative, you will bring deep gameplay technical knowledge and skills to the game play domains in League of Legends. You will increase sustainability for new/existing game modes and develop tools and workflows that make it easier for designers and artists to create awesome experiences for our players. You will work as part of a diverse team consisting of artists, designers, engineers, producers, and QA. You will contribute to technical decision-making processes, driving team-level decisions in alignment with product goals. You will report to the Team Engineering Manager.
This is a full-time role, based in Sydney, Australia. Internal Job Title: Software Engineer II.
Responsibilities
- Develop and implement improvements to help League of Legends maintain and scale game modes more sustainably.
- Understand backend services powering League of Legends and collaborate with the team to use them effectively.
- Automate aspects of creating and running new and existing game modes.
- Design and develop features and UI in the League of Legends game engine using C++.
- Work closely with cross-disciplinary teams in Sydney and the US (Game Designers, Artists, Animators, Quality, and Producers) to shape engaging player experiences.
- Provide feedback to designers and artists on technical tradeoffs of their designs and ideas.
- Participate in team technical decisions and contribute to the overall product direction.
- Mentor and support less experienced engineers.
- Participate in team's on-call rotation where you may be required to be on-call during certain periods outside of your normal working hours
- 4+ yrs of collective professional experience building applications or games in a client-server architecture.
- Bachelor’s degree in Computer Science or comparable field or equivalent experience
- Experience working closely with non-engineering collaborators to deliver value
- Experience building games
- Experience working with complex code bases
- Professional experience using C++
Our Perks
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
- Medical Insurance that covers you and your dependents
- Employee Assistance Program
- Wellness fund
- Donation matching of time and money to registered charities
- Learning and Development opportunities
Key Skills
Ranked by relevance
server
ui
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Senior Software Engineer, Player Dynamics - VALORANT
2026-05-06
Full-time
Not Applicable
Australia
Computer Games
Engineering
View Job Details
Related
Senior Software Engineer, Core Game Features - VALORANT
2025-11-15
Full-time
Not Applicable
Australia
Computer Games
Engineering
View Job Details
Related
Software Engineering Manager, UI Tech - VALORANT
2026-02-22
Full-time
Not Applicable
United States
Computer Games
Engineering
Login to Apply
- Posted
- May 20, 2026
- Type
- Full-time
- Level
- Not Applicable
- Location
- Sydney
- Company
- Riot Games
Industries
Computer Games
Software Development
Technology
Information
Internet
Categories
Engineering
Information Technology
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Senior Software Engineer, Player Dynamics - VALORANT
2026-05-06
Full-time
Not Applicable
Australia
Computer Games
Engineering
View Job Details
Related
Senior Software Engineer, Core Game Features - VALORANT
2025-11-15
Full-time
Not Applicable
Australia
Computer Games
Engineering
View Job Details
Related
Software Engineering Manager, UI Tech - VALORANT
2026-02-22
Full-time
Not Applicable
United States
Computer Games
Engineering