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Garawell Games

Game Designer & Level Designer

Garawell Games
Turkey · Full-time · Mid-Senior

About the Company



Garawell Games is a focused mobile studio building high-quality hybrid-casual and casual titles. With over 1 Billion total downloads from our hyper-casual hits and millions more from our growing hybrid-casual portfolio, our team is dedicated to creating global successes.



About the Role



We are looking for a visionary Game Designer / Level Designer who thinks like a Product Manager and executes like a Master Architect. You will be a hybrid talent, someone who deeply understands the Hybrid-Casual Puzzle market, bridges the gap between Code and Art, and shapes both new prototypes and the Live-Ops of our existing hits.



Responsibilities



  • Product & Live-Ops Mindset: Apply a Product Manager perspective to our active hybrid-casual titles. You will help design, manage, and iterate on Live-Ops systems (e.g., Battle Pass, Lava Quest) to boost retention and monetization.
  • Prototyping & Innovation: Be the creative spark at the earliest stages of new prototypes. You will be part of the "Idea to Reality" process, ensuring our next games are innovative and mathematically sound.
  • Level Design Excellence: Design engaging levels for Hybrid-Casual Puzzle games using Excel/Google Sheets and internal Unity tools. You’ll maintain perfect difficulty curves that keep players coming back.
  • The Creative Bridge: Act as the vital link between Developers and Artists. You will translate design vision into technical requirements and aesthetic goals.
  • Visual Direction: Use your keen "Art Eye" to find high-quality references and ensure the production meets market-leading standards until the final polish.



Qualifications



  • Proven Track Record: You have at least one published game where you played a key role in Game or Level Design (preferably in the Puzzle/Hybrid-Casual space).
  • Analytical Mindset: You don't just play top-tier games like Royal Match or Royal Kingdom; you deconstruct them. You understand why their mechanics work and how their meta-layers are built.
  • Execution over Documentation: We move fast. While we don’t focus on heavy GDDs, you are comfortable providing clear reports and documentation when needed.
  • Unity & Data Awareness: You have enough Unity experience to implement designs and communicate effectively with the dev team. You are also eager to learn and use data to iterate on designs.
  • Art Visionary: You have a great eye for visual trends in the mobile market. You know what "good" looks like and can guide artists to reach that level.



Required Skills



  • Proven Track Record in Game or Level Design.
  • Strong analytical skills and understanding of game mechanics.
  • Experience with Unity and data-driven design.
  • Ability to provide clear documentation and reports.
  • Strong visual design sensibility.



Why Garawell


  • Direct impact on prototypes that can reach millions.
  • Creative autonomy and a polish-first prototyping culture.
  • Remote-friendly, virtual office setup with fast feedback cycles.
  • Work on varied projects rather than a single long pipeline, balancing new prototypes with exciting Live-Ops challenges.


How We Hire


  1. We’ll first reach out with a brief message.
  2. You’ll complete a short application survey.
  3. A 5–10 minute intro chat.
  4. A case assignment (Focusing on puzzle level design, live-ops feature conceptualization, or deconstructing a popular game's mechanics/economy).
  5. Offer decision based on the case and overall fit.


Apply on LinkedIn with your CV + portfolio (please include published project links, level design samples, deconstruction articles, or any relevant design work).



Equal Opportunity Statement



Garawell Games is committed to diversity and inclusivity in the workplace. We welcome applicants from all backgrounds and experiences.

Key Skills

Ranked by relevance

prototypes unity product manager designer prototyping spark
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Posted
May 23, 2026
Type
Full-time
Level
Mid-Senior
Location
Türkiye

Industries

Computer Games Software Development

Categories

Design Art/Creative Information Technology

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