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Senior Game Engine Developer – Streamed Open World
About The Role
We are looking for a driven and versatile Game Engine Developer to help develop our streamed open-world solution for a golf game. In this role, you will work on everything from building internal tools and pipelines to optimizing rendering and creating high-quality experiences across multiple platforms (Linux, iOS, and Windows). You will be part of a team where we combine creative ideas with technical expertise to deliver a seamless and visually impressive gaming experience.
Responsibilities
Pipeline Development & Automation:
Develop and maintain tools that convert editor scenes into optimized runtime scenes, including handling prefabs and asset packaging (e.g., using Unity Addressables).
System & Tools Development:
Create and improve internal tools (such as our “Assembler” and spline-based region tools) to support artists and designers in production.
Rendering & Optimization:
Work with shaders (e.g., custom PBR), forward rendering, and runtime terrain rendering to maximize performance while maintaining high visual quality.
Platform Support:
Ensure that our solutions are robust and efficient across multiple platforms, including fixed hardware environments.
Collaboration:
Work closely with artists, designers, and other developers to identify needs and drive innovative technical solutions.
Debugging & Maintenance:
Profile, debug, and optimize both tools and runtime systems, and contribute to a sustainable and maintainable codebase.
Qualifications
About The Role
We are looking for a driven and versatile Game Engine Developer to help develop our streamed open-world solution for a golf game. In this role, you will work on everything from building internal tools and pipelines to optimizing rendering and creating high-quality experiences across multiple platforms (Linux, iOS, and Windows). You will be part of a team where we combine creative ideas with technical expertise to deliver a seamless and visually impressive gaming experience.
Responsibilities
Pipeline Development & Automation:
Develop and maintain tools that convert editor scenes into optimized runtime scenes, including handling prefabs and asset packaging (e.g., using Unity Addressables).
System & Tools Development:
Create and improve internal tools (such as our “Assembler” and spline-based region tools) to support artists and designers in production.
Rendering & Optimization:
Work with shaders (e.g., custom PBR), forward rendering, and runtime terrain rendering to maximize performance while maintaining high visual quality.
Platform Support:
Ensure that our solutions are robust and efficient across multiple platforms, including fixed hardware environments.
Collaboration:
Work closely with artists, designers, and other developers to identify needs and drive innovative technical solutions.
Debugging & Maintenance:
Profile, debug, and optimize both tools and runtime systems, and contribute to a sustainable and maintainable codebase.
Qualifications
- Experience with game engines (preferably Unity) and pipeline management
- Knowledge of real-time rendering, shaders, and graphics optimization workflows
- Strong understanding of C# or C++ and solid insight into asset management (e.g., Addressables)
- Experience working in cross-functional teams and communicating technical solutions clearly
- Interest in developing custom tools, building automated workflows, and improving pipelines
- Experience creating or optimizing forward rendering, PBR, terrain systems, or multi-platform builds
- Knowledge of DevOps tools such as GitLab CI/CD, Verdaccio, build servers, Amazon S3, and Kubernetes
- Experience with scripting (e.g., Python) for tool or pipeline automation
Key Skills
Ranked by relevance
unity
c
technical expertise
python
devops
gitlab
linux
cicd
ios
s3
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- Posted
- Jun 16, 2026
- Type
- Full-time
- Level
- Not Applicable
- Location
- Greater Stockholm Metropolitan Area
- Company
- emagine
Industries
IT Services
IT Consulting
Categories
Engineering
Information Technology
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
AI Engineer
2026-06-11
Full-time
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Luxembourg
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Engineering
View Job Details
Related
ML Engineer
2026-06-16
Full-time
Not Applicable
Sweden
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Engineering
View Job Details
Related
Python Developer (Junior/Regular)
2026-05-23
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Engineering