You will contribute to building engaging, polished gameplay experiences by designing, implementing, and improving gameplay systems. This role is hands-on with development and collaboration across disciplines.
- Design, implement, improve, and maintain gameplay systems (combat, abilities, AI, UI, quests, etc.)
- Implement robust, performant C++ code that integrates with game engines and tools
- Work closely with game designers, artists, and engineers to iterate features to a high level of polish
- Debug, profile, and optimize gameplay code to meet performance targets
- Build and maintain development tools that support designers and content creators
- Act as a collaborative engineering ambassador across cross-functional teams
- Champion a “Gameplay First” mindset that prioritizes player experience
- 2+ years professional software engineering experience (or equivalent academic/work experience)
- Strong proficiency in C++ and solid understanding of object-oriented programming and design patterns
- Strong problem-solving skills and a passion for creating great gameplay experiences
- Effective verbal and written communication skills for a cross-functional team setting
- Ability to work effectively in a hybrid team environment (mix of remote and on-site days)
- Experience working in cross-functional game teams
- Familiarity with ARPG/RPG design or the Diablo-style action RPG space
- Experience developing RPGs, ARPGs, or MMORPGs
- Hands-on experience with gameplay systems such as quests, narrative tools, UI, AI/pathfinding, combat abilities, or scripting
- Experience creating and supporting development tools and pipelines
- Knowledge of C#, Lua, Python, or other scripting languages commonly used in game engines
- Experience with popular game engines and build/tool chains (experience with Unity, Unreal, or proprietary engines is a plus)
- This role offers a flexible hybrid work week with a mix of remote and on-site days. Hybrid is the standard arrangement; full-time on-site work is also an option.
- Primary studio location listed in the posting: Albany, NY (local work expectations apply when onsite)
- Employment is subject to verification of identity and eligibility to work in the U.S., and may be contingent on background checks where permitted by law.
- Reasonable accommodations are available upon request for applicants with disabilities during the application and hiring process.
- Standard base pay range in the U.S.: $30.05 - $55.59 Hourly. Actual pay will depend on factors such as experience, skills, and work location.
- Eligible employees may also receive incentive compensation and other rewards; incentive compensation is not guaranteed and varies by role and location.
- Benefits (subject to eligibility and local rules) may include:
- Medical, dental, vision, health savings or reimbursement accounts, and healthcare spending accounts
- 401(k) with company match, tuition reimbursement, charitable donation matching
- Paid holidays, vacation, sick time, floating holidays, parental and other leave types
- Mental health and wellbeing programs, fitness programs, and employee discounts/free games
- Voluntary programs such as supplemental life & disability, legal services, ID protection, and others
- Potential relocation assistance if the company requires geographic relocation
CareerTakes and our client are Equal Opportunity Employers committed to building a diverse and inclusive workforce. We prohibit discrimination or harassment of any kind. To support a fair and efficient hiring process, AI tools may be used to assist with application review or resume screening. These tools do not replace human decision-making. Final hiring decisions are made by people.
- If you have questions about how your data is used, please contact us directly.
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- Posted
- Jun 16, 2026
- Type
- Full-time
- Level
- Entry
- Location
- Albany
- Company
- edkey
Industries
Categories
Related Jobs
3 roles aligned with this opportunity
Staff Software Engineer, Metagame- Unpublished R&D Product
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