-
View all jobs
Description de l'offre d'emploi
BlackMill Games brings history to life in video games. Every project is carefully researched to provide authentic details combined with compelling gameplay within a historical setting.
Over the last decade we have built a solid reputation as a developer for supporting and caring for our games in the long run. We always go the extra mile to deliver games made with great attention to detail.
https://www.blackmillgames.com/
Coming from humble origins as solo developers, the team has organically grown over the last few years to 20 talented people from a variety of locations.
BlackMill Games is a fully remote company and has strong methodologies around this.
The team has an open and friendly culture where you will feel right at home.
Main Descriptions
Requirements
BlackMill Games brings history to life in video games. Every project is carefully researched to provide authentic details combined with compelling gameplay within a historical setting.
Over the last decade we have built a solid reputation as a developer for supporting and caring for our games in the long run. We always go the extra mile to deliver games made with great attention to detail.
https://www.blackmillgames.com/
Coming from humble origins as solo developers, the team has organically grown over the last few years to 20 talented people from a variety of locations.
BlackMill Games is a fully remote company and has strong methodologies around this.
The team has an open and friendly culture where you will feel right at home.
Main Descriptions
- Ideate and design fitting game, and meta-game designs within the historical context of WW1
- Work with product managers, developers and artists to oversee the implementation of new features and systems from ideation to shipment
- Taking ownership over the designs you create, working closely with the producer and creative directors’ vision to create a historically accurate representation of WW1 FPS Combat
- Assist developers who are prototyping new gameplay by offering design guidance and create briefs, system outlines, technical specifications and visual concepts
- Craft concise design documents, including one-pager briefs, system outlines, and other tools, to ensure clear and effective communication of design ideas.
- Assist with the UX design of features such as inventory, matchmaking, communication and Heads up displays
- Reviewing balance using input from community and analytics data and engage with the community about the game design
Requirements
- 5+ years of experience: You shipped at least 1 commercial title on PC or Console, or have extensive experience inpersonal projects such and/or mods.
- Experience with, and knowledge of historical multiplayer First Person Shooters, especially realistic hard-coreshooters. These are not new to you.
- You excel at generating innovative ideas, possess a high level of creativity, and are skilled in the ideation processfrom concept to execution.
- Strong knowledge of multiplayer game balancing, FPS gunplay mechanics, meta games, match pacing and FPSgenre conventions.
- You work well in a remote team environment and are an excellent communicator, capable of creating clear andconcise concepts.
- You are capable of using 2D tools to create excellent concepts and designs
- Broad knowledge of, and expertise in, game design paradigms and design methodologies.
- You have a proven track record of making excellent game design documents
- You keep up with current industry trends including new game design techniques, engines
- Affinity for World War 1
- Worked in Unity before
- Scripting/Code Experience
- You have experience with handling data and telemetry
- You have an affinity for level design and visuals
- Interest in World War History, especially world war 1 or 2
- Affinity with gaming: you are an avid / competitive or casual FPS player
- You are located in Europe
- Available for 32-40 hours per week
- Read, write and talk excellent English
- Work on a million selling commercial game franchise
- Close knit team with various game activities outside of work hours
- The opportunity to shape parts of the games as you see fit as designer
- Remote work and flexible working hours
- Role distribution can be tailored to your preferences over time
- Healthy no-crunch work ethic
- Company sponsored in-person meetup
Key Skills
Ranked by relevance
prototyping
ux
excel
2d
unity
designer
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Game Designer & Level Designer
2026-05-23
Full-time
Mid-Senior
Turkey
Computer Games
Design
View Job Details
Related
Product Artist
2026-05-19
Full-time
Not Applicable
Poland
Computer Games
Design
View Job Details
Related
Senior Technical Artist
2026-05-20
Full-time
Not Applicable
India
Computer Games
Design
Login to Apply
- Posted
- Oct 28, 2024
- Type
- Full-time
- Level
- Entry
- Location
- Montauban
- Company
- Focus Entertainment
Industries
Computer Games
Categories
Design
Art/Creative
Information Technology
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Game Designer & Level Designer
2026-05-23
Full-time
Mid-Senior
Turkey
Computer Games
Design
View Job Details
Related
Product Artist
2026-05-19
Full-time
Not Applicable
Poland
Computer Games
Design
View Job Details
Related
Senior Technical Artist
2026-05-20
Full-time
Not Applicable
India
Computer Games
Design