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Team Name
Unannounced Project
Job Title
Senior Level Designer - 12 month FTC
Requisition ID
R025743
Job Description
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
We are currently looking for a Senior Level Designer on a 12 month fixed term contract, to help us craft a new, unannounced game.
We are looking for a well-rounded senior level designer to join our team and take responsibility for designing, iterating, and developing world-class maps which complement and enhance our varied game modes and characters.
Responsibilities
Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to [email protected]. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are ideally looking for a candidate that is passionate about gaming and knowledgeable about the gaming industry. You are familiar with future initiatives within the industry, as well as various business models.
We embrace the core philosophy of our IP: we are stronger as a team. If you're looking for people who support each other in times of success, as well as adversity, you may be the next Hero we've been looking for!
Unannounced Project
Job Title
Senior Level Designer - 12 month FTC
Requisition ID
R025743
Job Description
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
We are currently looking for a Senior Level Designer on a 12 month fixed term contract, to help us craft a new, unannounced game.
We are looking for a well-rounded senior level designer to join our team and take responsibility for designing, iterating, and developing world-class maps which complement and enhance our varied game modes and characters.
Responsibilities
- Design, prototype, and implement new game maps which are fun, engaging, and in alignment with the core vision of the game.
- Collaborate with game mode designers, combat designers, and other departments to ensure map blockouts align with the needs of the wider team.
- Ensure blockouts offer strategic depth to help promote replayability.
- Gather feedback from playtests, user data, and cross-functional teams to iterate on game maps and improve the player experience.
- Maintain detailed and organized documentation for level designs and maps to help inform the wider group on the design direction.
- Participate in the tuning and balancing of game modes and maps to ensure they are fair and enjoyable for players of all skill levels.
- Work closely with the combat AI team to ensure our non player characters can navigate the maps and provide great combat experiences.
- Maintain the highest possible levels of design quality, while respecting technical limitations and performance targets.
- Collaborate with our art department to ensure level designs consider the map location’s theme, tone and narrative lore.
- Partner with the art team to populate levels with props and furnishings, and ensure collision and occlusion volumes are accurate.
- Collect, analyze, and apply data and user feedback as part of the iterative process of improvement to your level designs.
- Strong, confirmed 3D-level design experience with at least one shipped title.
- Strong paper design (layout) skills and experience.
- Confidence and experience to self-manage and self-motivate.
- Experience in grey-boxing and fast iteration of levels based on user feedback.
- Strong written and verbal communication skills with multidisciplinary teams.
- Good understanding of level design for combat arenas
- Experience designing levels/modes for live-service games.
- Familiarity with agile methodologies and iterative design processes.
- Knowledge of user data analysis and metrics-based iteration for optimizing game modes.
- A strong grasp of balancing and tuning level design in collaboration with gameplay designers to produce maps which suit both casual and competitive players.
Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to [email protected]. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are ideally looking for a candidate that is passionate about gaming and knowledgeable about the gaming industry. You are familiar with future initiatives within the industry, as well as various business models.
We embrace the core philosophy of our IP: we are stronger as a team. If you're looking for people who support each other in times of success, as well as adversity, you may be the next Hero we've been looking for!
Key Skills
Ranked by relevance
designer
data analysis
storytelling
ai
3d
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- Posted
- Aug 02, 2025
- Type
- Contract
- Level
- Mid-Senior
- Location
- Barcelona
- Company
- Blizzard Entertainment
Industries
Computer Games
Categories
Design
Art/Creative
Information Technology
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
3D Artist (4-month contract)
2026-04-09
Contract
Not Applicable
Canada
Computer Games
Design
View Job Details
Related
Junior Game Designer
2026-04-11
Full-time
Entry
Netherlands
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View Job Details
Related
Game Designer
2026-04-11
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