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In this role, you will model and texture game assets (objects and/or characters) and integrate them into the Unity game engine. You're a strong generalist who enjoys taking on a variety of tasks—both independently and in close collaboration with other artists and developers.
* Must submit a portfolio with application *
Roles & Responsibilities
- Collaborate with the Creative Director/Art Director to propose creative solutions, identify constraints, and provide feasibility recommendations
- Create high-quality 3D models and textures for real-time VR (props, environment assets, and/or characters)
- Integrate assets into Unity, including prefab setup, scene hierarchy organization, and basic optimization as needed
- Work quickly and iteratively—providing frequent in-progress updates and incorporating feedback
- Review existing assets and scenes to suggest improvements, polish, and new asset needs
- Collaborate cross-functionally with designers, engineers, and other artists to support interactive and story-driven moments
- Help maintain clean project organization (naming, folders, versioning clarity) and support production documentation where needed
- Bachelor's degree in Digital Art, Game Art & Design or related field
- Minimum 3-5 years of experience in game development experience in Unity
- Solid understanding of game design concepts
- Proven track record of professional content creation, ideally with one or more shipped titles
- Strong 3D modeling + texturing skills
- Clear communication skills and a strong collaborative, team-first working style
- Extensive experience using 3D modeling software
- Deep understanding of the necessary software tools
- Highly creative and passion in visual effects
- Excellent computer skills as well as great attention to detail
- Exceptional work ethic and time management skills
- Strong interpersonal communication and collaboration skills
- Animation, rigging and vfx along with modeling/texture experience.
- Shaders in Unity
- Setting up animation controllers and state machines
- Different terrain types in Unity
- Setting up in game VFX
- Use a combination of different software to arrive at a solution to a given task
- Matte painting experience is a plus
- Compensation $90,000 - $110,000 per annum
- Health/ dental/ vision insurance
- Employee Assistance Program
- Unlimited PTO
- Perks at work
Key Skills
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