-
Electronic Arts (EA)

Technical Sound Designer (12-month contract)

Electronic Arts (EA)
Sweden · Temporary · Not Applicable

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

Role Overview

The DICE Audio department is looking for a technical sound designer to join the Battlefield audio team in our mission to create amazing sounding games and player experiences. You are driven, curious, creative and have a passion for technical sound design and sound design. You are a problem solver and have a strong willingness to learn more about audio as a craft and push the boundaries of what is possible in game audio to create the best audible experience for our players.

Above all you are an excellent listener and thrive in a collaborative creative environment. You are passionate about teamwork and collaboration both within the audio department but also cross teams, disciplines and studios.

As a Technical Sound Designer at DICE you will focus on the technical aspect of game audio; planning and creating a technical foundation for our projects, whilst maintaining existing systems. The role can be very broad and can be very complex, touching multiple audio aspects on a single title or across all projects. You will be working in an established and experienced audio team where you will find opportunities for creative growth and mentoring from more senior team members.

Responsibilities

  • Create and implement sound assets that live up to our creative and technical goals, and iterate on these.
  • Create, maintain, and share information about processes, best-practices and performance within the wider audio team.
  • Work closely with fellow sound designers to identify pain points and opportunities in our workflows and pipelines.
  • Identify and remove risk (areas) from the projects.
  • Test systems and assets in the game, concerning functionality, performance, optimization, consistency and readability.
  • Explore and implement procedural solutions and workflows which benefit the audio team and minimize time spent on non-productive or repetitive tasks.

Qualifications

  • Someone with 2+ years of experience working with game audio implementation or related.
  • Has proficiency in at least one of the current generation of industry-standard audio tools and workflows, such as UE5, Metasounds, Wwise, FMOD, Unity, Frostbite etc.
  • Understands logic-based systems and has a working knowledge of node based visual scripting tools, such as Unreal Blueprints, Pure Data, Max, Frostbite, Reaktor, modular synthesis etc.
  • Someone experienced with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAW: Reaper is preferred.
  • A person with Python (or other) scripting language(s) experience; proficiency is a plus. Coding experience with C, C++, C#, Lua.
  • Has proven artistic qualities and is excellent at interpreting reference and following direction.
  • Has an ability to communicate clearly.
  • Has strong debugging skills and an ability to work with, and enhance, legacy systems.
  • Has a solid appreciation and understanding of how sound works in real-life. A sense for realism and believability, whilst being able to favor readability to support gameplay.
  • Has a broad understanding of technical workflows and integrating audio into the game environment using the tools at hand, creating with quality and efficiency whilst being mindful of performance constraints.
  • Has the ability to design and implement audio workflows with focus on efficiency, usability, consistency and sustainability.
  • Someone who is eager to learn and contribute to a collaborative, transparent and learning culture within the team and who takes an active interest in improving the audio in our games and as a craft pushing the boundaries of sound in our games.

As Part Of Your Application, Please Provide

  • An up-to-date resume and cover letter
  • A show-reel demonstrating your skills
  • As part of the application process we might ask you to perform a work assignment.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Key Skills

Ranked by relevance

c designer digital art python unity lua
Login to Apply
Posted
Apr 01, 2026
Type
Temporary
Level
Not Applicable
Location
Stockholm

Industries

Entertainment Providers

Categories

Marketing Public Relations Writing/Editing

Related Jobs

3 roles aligned with this opportunity

View all jobs
View Job Details
Gera dovana
Related

Graphic Designer

2026-04-03

Full-time
Mid-Senior
Lithuania
Entertainment Providers
Design
View Job Details
Voodoo
Related

Principal Game Designer (Core Gameplay) - Portfolio Midcore Games

2026-04-09

Full-time
Not Applicable
Sweden
Entertainment Providers
Design
View Job Details
The Walt Disney Company
Related

Product Designer (News)

2026-04-10

Full-time
Not Applicable
United States
Entertainment Providers
Design