Platform: PC / Steam
Engine: Unity
Availability: Part-time (Remote)
Quick Note About Compensation
This role works on a revenue-share basis rather than a monthly salary. We’re a new, small studio developing our first three PC games for the Steam platform, and we prefer a simple, transparent model:
You contribute to the project →
Once the game launches →
You receive your agreed share of the revenue.
It’s not a co-founder offer, not a large equity stake — just a straightforward, honest collaboration for artists who enjoy building games with a small, dedicated team. If that sounds reasonable, keep reading.
About Us
We are TINK TEAM LTD, a UK-based technology company and a newly formed independent game development studio. Our team is currently building three new game projects simultaneously, focusing on high-quality 3D gameplay, strong visual identity, and modern Unity workflows.
As we expand our game division, we are looking for a 3D Animation & VFX Artist who can help bring our characters, creatures, combat actions, and gameplay feedback to life across our upcoming titles.
Role Overview
This role is open to Senior-Level specialists with strong experience in:
- 3D Character Animation
- Gameplay Animation
- Unity Animation Integration
- Real-time Game VFX
You will play a key role in shaping how our characters move, attack, react, and communicate gameplay information visually. Your work will directly influence the feel, readability, and production quality of our games.
Key ResponsibilitiesCore Responsibilities
- Create clean, efficient, and game-ready character rigs for humans, creatures, enemies, bosses, and other animated entities.
- Handle skinning, weight painting, and deformation quality to ensure strong animation results.
- Produce and polish gameplay animations such as idle, movement, attack, hit reaction, death, skill, interaction, and special action animations.
- Prepare animation assets for smooth implementation in Unity, including export setup, animation clips, retargeting where needed, and technical consistency.
- Collaborate with developers to ensure animations work correctly with state machines, gameplay timing, combat logic, and player feedback systems.
- Design and create impactful real-time game VFX, including:
- Attack and hit effects
- Skill and ability effects
- Telegraph / warning effects
- Projectile trails
- Impact flashes
- Environmental or ambient effects where relevant
- Improve gameplay clarity through readable and well-timed animation–VFX coordination.
- Help define consistent production standards for rigs, animation naming, export structure, and VFX implementation.
- Collaborate closely with game designers, 3D artists, developers, and producers throughout development.
- Use Git / project file structures responsibly for team coordination and asset delivery.
Senior-Level Expectations
- Lead the overall rigging, animation, and VFX quality bar for assigned projects.
- Build scalable and reusable workflows for character setup and gameplay animation production.
- Advise on animation feasibility, character setup requirements, and technical limitations early in production.
- Support integration decisions in Unity and help prevent pipeline issues before they become blockers.
- Guide junior or less experienced artists when needed and provide constructive review on animation/VFX quality.
- Ensure that character movement, combat readability, and effects consistently support the intended gameplay experience.
Senior-Level Requirements
- Strong professional experience in 3D character rigging and gameplay animation for games.
- Solid understanding of:
- Rig structures
- Skinning and weight painting
- FK / IK systems
- Animation cleanup and polish
- Game-ready export workflows
- Experience creating animations for real-time 3D games, not only cinematics.
- Ability to work with and prepare animations for Unity workflows.
- Strong understanding of animation timing, silhouette, anticipation, impact, and readable gameplay feedback.
- Experience producing real-time VFX for games, ideally using Unity tools such as:
- Particle Systems
- VFX Graph
- Shader Graph or related effect workflows
- Ability to create VFX that support gameplay clarity rather than only visual spectacle.
- Comfortable collaborating remotely within a structured production pipeline.
- Ability to deliver organized, clean, and reusable source files.
Nice to Have
- Experience working on stylized 3D games, action games, roguelites, survival games, or co-op titles.
- Familiarity with creature animation, enemy attack telegraphs, and boss behavior readability.
- Experience preparing animation libraries that can scale across multiple characters or enemy variants.
- Knowledge of Blender, Maya, 3ds Max, or equivalent professional 3D tools.
- Basic familiarity with Unity Animator Controllers, animation state systems, or gameplay-driven animation triggers.
How to Apply
If you are a versatile character rigging, animation, and VFX specialist who loves the indie spirit and wants to see your work come to life on Steam, we would be happy to hear from you.
Please reach out to us via WhatsApp and specify your preferred engagement type:
Full-time or Part-time.
- Contact (WhatsApp): +44 7356 039670
Key Skills
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- Posted
- May 15, 2026
- Type
- Contract
- Level
- Entry
- Location
- England
- Company
- TINK TEAM LTD.
Industries
Categories
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