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UNIVRSE

Freelance Technical Animator

UNIVRSE
Spain Β· Contract Β· Mid-Senior

At Univrse we develop cutting edge and pioneer products that revolutionise location-based multi-user VR experiences. In other words, we are inventing the future of immersive exhibitions. This is our passion. Our drive is to inspire, entertain and deeply move people - that's why we constantly push the limits of technology, so we can create unique experiences that give people total freedom of movement and ability to share their Univrse journey with others. Our clients are from the fields of art, culture, and architecture - we have created immersive exhibitions for Salvador DalΓ­, Tomorrowland and FC Barcelona among many others.

The Role

We're on the lookout for a freelance Technical Animator to support upcoming projects. You'll work closely with our creative and development teams to bring characters and animations to life in Unity and Unreal Engine. The ideal candidate has solid rigging experience, a strong grasp of real-time animation systems, and hands-on knowledge of motion capture workflows. This is a freelance opportunity with the potential to evolve into a full-time position for the right candidate. If you're looking for meaningful, long-term collaboration with a passionate teamβ€”this could be the start of something exciting.

Requirements

What will you do?

  • Work closely with animators and artists to implement animation systems within Unity or Unreal Engine
  • Rig characters and props for animation in Maya, Blender, or similar tools
  • Set up animation systems (state machines, blend trees, IK/FK, etc.) in both engines
  • Troubleshoot animation and rigging issues within the game engine pipelines
  • Work closely with animators, developers, and 3D artists to ensure smooth integration
  • Build custom tools or scripts to improve animation workflows (Python, MEL, Blueprint, or C#)


Requirements:

  • Proven experience as a Technical Animator in real-time environments (games, XR, or interactive media)
  • Strong rigging and skinning skills for biped and quadruped characters
  • Proficiency with Unity and Unreal Engine animation systems
  • Experience with motion capture pipelines (clean-up, retargeting, implementation)
  • Solid communication skills and ability to work independently
  • Familiarity with performance optimization for animation in real-time


Nice to have:

  • Facial animation and rigging experience
  • Artistic eye for animation quality, timing, and movement
  • Experience working with XR (VR/AR/MR) projects
  • Previous freelance or remote collaboration experience


Benefits

πŸš€ What do we offer?

πŸ’« A young, international, and dynamic work environment that is constantly growing.

😎 The chance to work on cutting-edge experiences.

🎯 Work with talented people who are industry pioneers.

πŸ€“ Opportunities to experiment with innovative technologies.

βœ… A competitive salary based on knowledge and experience.

🍌🍏 Breakfast, fruit & snacks.

πŸƒπŸ½β€β™€οΈ Beach volleyball on Tuesdays (during the summer).

🌱 Creative retreat with the whole team.

πŸ‘ŒπŸ½ Frequent cultural and leisure activities.

Key Skills

Ranked by relevance

animation rigging unity motion capture unreal engine blender python 3d
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Posted
May 02, 2025
Type
Contract
Level
Mid-Senior
Location
Barcelona
Company
UNIVRSE

Industries

IT Services IT Consulting

Categories

Design Art/Creative Information Technology

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