About the Company:
Join a leading CG animation production company backed by a major entertainment group. Our vision is to deliver world-class stories through cutting-edge CG animation. We specialize in feature films, games, and VR experiences, combining global talent and state-of-the-art production environments.
We are expanding our video production capabilities using versatile game engines like Unity and Unreal. Be part of an innovative team shaping the future of real-time animation!
【Key responsibilities】
- Perform character rigging using tools like Maya (bone placement, skinning, deformation, and controller creation).
- Support animation conversion from DCC tools to game engines.
- Design and implement animation solutions optimized for game engines.
- Collaborate with external teams and participate in industry sessions and lectures.
Must-Have Experiences/Skills:
Must-Have:
- Experience in rigging for DCC tools (e.g., Maya, Max).
- Portfolio showcasing your rigging work.
Preferred:
- Experience in rigging for game engines such as Unity or Unreal.
Perks and Benefits
- Transportation costs covered (as per company policy).
- Flexible working hours.
- Holidays: Saturdays, Sundays, National Holidays, Year-End and New Year Holidays.
- Comprehensive insurance (Health, Pension, Unemployment, Worker’s Accident Compensation).
Key Skills
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- Posted
- Dec 23, 2024
- Type
- Full-time
- Level
- Mid-Senior
- Location
- Greater Tokyo Area
- Company
- Active Connector Inc.
Industries
Categories
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