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Active Connector Inc.

Rigging artist (Unity, Unreal)

Active Connector Inc.
Japan · Full-time · Mid-Senior

About the Company:


Join a leading CG animation production company backed by a major entertainment group. Our vision is to deliver world-class stories through cutting-edge CG animation. We specialize in feature films, games, and VR experiences, combining global talent and state-of-the-art production environments.

We are expanding our video production capabilities using versatile game engines like Unity and Unreal. Be part of an innovative team shaping the future of real-time animation!


【Key responsibilities】

  • Perform character rigging using tools like Maya (bone placement, skinning, deformation, and controller creation).
  • Support animation conversion from DCC tools to game engines.
  • Design and implement animation solutions optimized for game engines.
  • Collaborate with external teams and participate in industry sessions and lectures.


Must-Have Experiences/Skills:

Must-Have:

  • Experience in rigging for DCC tools (e.g., Maya, Max).
  • Portfolio showcasing your rigging work.


Preferred:

  • Experience in rigging for game engines such as Unity or Unreal.


Perks and Benefits

  • Transportation costs covered (as per company policy).
  • Flexible working hours.
  • Holidays: Saturdays, Sundays, National Holidays, Year-End and New Year Holidays.
  • Comprehensive insurance (Health, Pension, Unemployment, Worker’s Accident Compensation).

Key Skills

Ranked by relevance

animation rigging unity character rigging
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Posted
Dec 23, 2024
Type
Full-time
Level
Mid-Senior
Location
Greater Tokyo Area

Industries

Software Development IT Services IT Consulting

Categories

Engineering Information Technology

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